Echo of the Abyss: Understanding More-than-human Interconnectedness in the Deep Sea Through Virtual Reality Experiences.

Workshops
Qui . 29 Maio . 15h00
Echo of the Abyss: Understanding More-than-human Interconnectedness in the Deep Sea Through Virtual Reality Experiences.

A primeira sessão dos webinars The Post-Human Animal acontece no dia 29 de maio, a partir das 15h. Beatrice Maggipinto (Carnegie Mellon e Instituto Superior Técnico, Universidade de Lisboa)  será a oradora convidada. A participação no evento requer registo.

Echo of the Abyss (EotA) is a Virtual Reality (VR) experience that immerses users in a simulated deep-sea dive. EotA aims to foster a sense of connection and curiosity towards marine ecosystems by allowing players to embody a diver, guided by marine animals, in a safe and contemplative virtual environment. The design leverages theories from HCI, ecopsychology, and hydrocommons to promote environmental stewardship and emotional engagement with the ocean. EotA's narrative and interaction strategies are intended to overcome barriers to accessing blue spaces, providing transformative experiences that nurture empathy and ecological consciousness.

Bea is a creative director and a CMU Portugal Dual Degree PhD candidate in Human-Computer Interaction between Carnegie Mellon and the University of Lisbon. She works on ocean literacy games that foster a sense of interconnectedness with the ocean. She also uses photography to reflect on people’s embodied experiences of the sea. Her research focuses on posthuman HCI, hydrocommons and more-than-human entanglements. Before returning to academia, she worked internationally as a creative director for 2 decades. Starting in advertising, she then transitioned to environmental campaigning.

Para mais informação, consulte o site dos webinars.